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glVertex
5.5.2
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This is the complete list of members for lgl_BezierPath3D, including all inherited members.
| addPoint(vec3 p, bool align=true) | lgl_BezierPath3D | inline |
| align(unsigned int index, vec2 direction, double factor=(sqrt(2.0) -1) *4/3) | lgl_BezierPath3D | inline |
| alignCurves(double factor=(sqrt(2.0) -1) *4/3) | lgl_BezierPath3D | inline |
| alignLeft(vec3 direction, double factor=(sqrt(2.0) -1) *4/3) | lgl_BezierPath3D | inline |
| alignRight(vec3 direction, double factor=(sqrt(2.0) -1) *4/3) | lgl_BezierPath3D | inline |
| close() | lgl_BezierPath3D | inline |
| closed() const | lgl_BezierPath3D | inline |
| end() | lgl_BezierPath3D | inline |
| evaluate(double w) const | lgl_BezierPath3D | inline |
| gradient(double w, int mode=0, double d=0.001) const | lgl_BezierPath3D | inline |
| length(int steps=100) const | lgl_BezierPath3D | inline |
| rotate(quat q) | lgl_BezierPath3D | inline |
| rotate(double angle, vec3 axis) | lgl_BezierPath3D | inline |
| scale(vec3 s) | lgl_BezierPath3D | inline |
| start() | lgl_BezierPath3D | inline |
| straighten() | lgl_BezierPath3D | inline |
| translate(vec3 v) | lgl_BezierPath3D | inline |
1.8.17