glVertex
5.5.2
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This is the complete list of members for lgl_Cam, including all inherited members.
begin(bool left=true) const | lgl_Cam | inline |
end() const | lgl_Cam | inline |
getDirection() const | lgl_Cam | inline |
getEye(bool left=true) const | lgl_Cam | inline |
getEyeManip(bool left=true) const | lgl_Cam | inline |
getInverseTransposeViewMatrix(bool left=true) const | lgl_Cam | inline |
getInverseViewMatrix(bool left=true) const | lgl_Cam | inline |
getLookAt() const | lgl_Cam | inline |
getProjectionMatrix() const | lgl_Cam | inline |
getRight() const | lgl_Cam | inline |
getStereoBase() const | lgl_Cam | inline |
getUp() const | lgl_Cam | inline |
getViewMatrix(bool left=true) const | lgl_Cam | inline |
getViewProjectionMatrix(bool left=true) const | lgl_Cam | inline |
halt(bool yes=true) | lgl_Cam | inline |
isLeftEye() const | lgl_Cam | inline |
isRightEye() const | lgl_Cam | inline |
isStereoCam() const | lgl_Cam | inline |
isVisible(const vec3 ¢er, double radius) | lgl_Cam | inline |
isVisible(const vec3 ¢er, const vec3 &extent) | lgl_Cam | inline |
lgl_Cam() | lgl_Cam | inline |
reset() | lgl_Cam | inline |
resume(bool yes=true) | lgl_Cam | inline |
setAspect(double aspect) | lgl_Cam | inline |
setEye(vec3 eye, vec3 lookat, vec3 up) | lgl_Cam | inline |
setEye(vec3 eye, vec3 lookat) | lgl_Cam | inline |
setOrthographic(double left, double right, double bottom, double top, double front, double back) | lgl_Cam | inline |
setPerspective(double fovy, double aspect, double nearp, double farp) | lgl_Cam | inline |
setPerspective(double fovy, double nearp, double farp) | lgl_Cam | inline |
setStereoBase(double base) | lgl_Cam | inline |
unprojectViewport(double x, double y) | lgl_Cam | inline |
unprojectViewportToWorld(double x, double y) | lgl_Cam | inline |
useLeftEye(bool left=true) | lgl_Cam | inline |
useRightEye(bool right=true) | lgl_Cam | inline |