glVertex  5.5.2
lgl_Cam Member List

This is the complete list of members for lgl_Cam, including all inherited members.

begin(bool left=true) constlgl_Caminline
end() constlgl_Caminline
getDirection() constlgl_Caminline
getEye(bool left=true) constlgl_Caminline
getEyeManip(bool left=true) constlgl_Caminline
getInverseTransposeViewMatrix(bool left=true) constlgl_Caminline
getInverseViewMatrix(bool left=true) constlgl_Caminline
getLookAt() constlgl_Caminline
getProjectionMatrix() constlgl_Caminline
getRight() constlgl_Caminline
getStereoBase() constlgl_Caminline
getUp() constlgl_Caminline
getViewMatrix(bool left=true) constlgl_Caminline
getViewProjectionMatrix(bool left=true) constlgl_Caminline
halt(bool yes=true)lgl_Caminline
isLeftEye() constlgl_Caminline
isRightEye() constlgl_Caminline
isStereoCam() constlgl_Caminline
isVisible(const vec3 &center, double radius)lgl_Caminline
isVisible(const vec3 &center, const vec3 &extent)lgl_Caminline
lgl_Cam()lgl_Caminline
reset()lgl_Caminline
resume(bool yes=true)lgl_Caminline
setAspect(double aspect)lgl_Caminline
setEye(vec3 eye, vec3 lookat, vec3 up)lgl_Caminline
setEye(vec3 eye, vec3 lookat)lgl_Caminline
setOrthographic(double left, double right, double bottom, double top, double front, double back)lgl_Caminline
setPerspective(double fovy, double aspect, double nearp, double farp)lgl_Caminline
setPerspective(double fovy, double nearp, double farp)lgl_Caminline
setStereoBase(double base)lgl_Caminline
unprojectViewport(double x, double y)lgl_Caminline
unprojectViewportToWorld(double x, double y)lgl_Caminline
useLeftEye(bool left=true)lgl_Caminline
useRightEye(bool right=true)lgl_Caminline