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glVertex
5.5.2
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This is the complete list of members for lgl_Cam, including all inherited members.
| begin(bool left=true) const | lgl_Cam | inline |
| end() const | lgl_Cam | inline |
| getDirection() const | lgl_Cam | inline |
| getEye(bool left=true) const | lgl_Cam | inline |
| getEyeManip(bool left=true) const | lgl_Cam | inline |
| getInverseTransposeViewMatrix(bool left=true) const | lgl_Cam | inline |
| getInverseViewMatrix(bool left=true) const | lgl_Cam | inline |
| getLookAt() const | lgl_Cam | inline |
| getProjectionMatrix() const | lgl_Cam | inline |
| getRight() const | lgl_Cam | inline |
| getStereoBase() const | lgl_Cam | inline |
| getUp() const | lgl_Cam | inline |
| getViewMatrix(bool left=true) const | lgl_Cam | inline |
| getViewProjectionMatrix(bool left=true) const | lgl_Cam | inline |
| halt(bool yes=true) | lgl_Cam | inline |
| isLeftEye() const | lgl_Cam | inline |
| isRightEye() const | lgl_Cam | inline |
| isStereoCam() const | lgl_Cam | inline |
| isVisible(const vec3 ¢er, double radius) | lgl_Cam | inline |
| isVisible(const vec3 ¢er, const vec3 &extent) | lgl_Cam | inline |
| lgl_Cam() | lgl_Cam | inline |
| reset() | lgl_Cam | inline |
| resume(bool yes=true) | lgl_Cam | inline |
| setAspect(double aspect) | lgl_Cam | inline |
| setEye(vec3 eye, vec3 lookat, vec3 up) | lgl_Cam | inline |
| setEye(vec3 eye, vec3 lookat) | lgl_Cam | inline |
| setOrthographic(double left, double right, double bottom, double top, double front, double back) | lgl_Cam | inline |
| setPerspective(double fovy, double aspect, double nearp, double farp) | lgl_Cam | inline |
| setPerspective(double fovy, double nearp, double farp) | lgl_Cam | inline |
| setStereoBase(double base) | lgl_Cam | inline |
| unprojectViewport(double x, double y) | lgl_Cam | inline |
| unprojectViewportToWorld(double x, double y) | lgl_Cam | inline |
| useLeftEye(bool left=true) | lgl_Cam | inline |
| useRightEye(bool right=true) | lgl_Cam | inline |
1.8.17