glVertex  5.5.2
lgl_NoPhysicalObjects Member List

This is the complete list of members for lgl_NoPhysicalObjects, including all inherited members.

addObject(lgl_Object *obj)lgl_PhysicalObjects< void * >inlinevirtual
begin()lgl_PhysicalObjects< void * >inline
deactivateObject(iterator it, bool yes=true)lgl_PhysicalObjects< void * >inlinevirtual
drawObjects()lgl_Objectsinlinevirtual
drawObjects(vec3 eye)lgl_Objectsinlinevirtual
end()lgl_PhysicalObjects< void * >inline
findNonStaticObject(vec3 center, double radius)lgl_PhysicalObjects< void * >inline
findObject(lgl_Object *obj)lgl_Objectsinline
findObject(vec3 center, double radius)lgl_Objectsinline
getSelectedObject()lgl_Objectsinline
lgl_Objects()lgl_Objectsinline
lgl_PhysicalObjects()lgl_PhysicalObjects< void * >inline
preupdateObjects(double dt)lgl_Objectsinlinevirtual
removeObject(iterator it)lgl_PhysicalObjects< void * >inlinevirtual
renderObjects(double dt=0)lgl_Objectsinline
renderObjects(vec3 eye, double dt=0)lgl_Objectsinline
selectObject(iterator it)lgl_Objectsinline
setGravity(double g)lgl_PhysicalObjects< void * >inline
setGroundPlane(vec3 o, vec3 n, double r=1.0)lgl_PhysicalObjects< void * >inline
updateObjects(double dt)lgl_PhysicalObjects< void * >inlineprotectedvirtual