glVertex  5.5.2
lgl_PhysicalObject< T > Member List

This is the complete list of members for lgl_PhysicalObject< T >, including all inherited members.

applyForce(vec3 force, vec3 rel_pos=vec3(0, 0, 0))=0lgl_PhysicalObject< T >pure virtual
applyImpulse(vec3 impulse)=0lgl_PhysicalObject< T >pure virtual
applyTorque(vec3 torque)=0lgl_PhysicalObject< T >pure virtual
createPhysicalData()lgl_PhysicalObject< T >inlinevirtual
getCenter()lgl_Objectinlinevirtual
getColor()lgl_Objectinline
getDistanceToBox(const vec3 &p, const vec3 &v, const vec3 &ext)lgl_Objectinlineprotectedstatic
getDistanceToBox(const vec3 &p, const mat3 &rotation, const vec3 &v, const vec3 &ext)lgl_Objectinlineprotectedstatic
getDistanceToBox(const vec3 &p, const mat3 &rotation, const vec3 &offset, const vec3 &v, const vec3 &ext)lgl_Objectinlineprotectedstatic
getDistanceToObject(const vec3 &v)lgl_Objectinlinevirtual
getDistanceToSphere(const vec3 &p, const vec3 &v, double radius)lgl_Objectinlineprotectedstatic
getExtent()lgl_Objectinlinevirtual
getMaxScale()lgl_Objectinline
getNorm()lgl_Objectinlinevirtual
getPhysicalData()lgl_PhysicalObject< T >inline
getPhysicalMass()lgl_PhysicalObject< T >inline
getPhysicalRestitution()lgl_PhysicalObject< T >inline
getPosition()lgl_Objectinline
getRadius()lgl_Objectinlinevirtual
getRotation()lgl_Objectinline
getScale()lgl_Objectinline
getTransformation()lgl_Objectinline
getVelocity()lgl_PhysicalObject< T >inline
hasPartialTransparency()lgl_Objectinline
hasPartialTransparency(bool flag)lgl_Objectinline
hasTransparency()lgl_Objectinline
hasTransparency(bool flag)lgl_Objectinline
hasUniformScale()lgl_Objectinline
hidden()lgl_Objectinline
hide(bool yes=true)lgl_Objectinline
lgl_Object()lgl_Objectinline
lgl_PhysicalObject()lgl_PhysicalObject< T >inline
renderTransformedObject()lgl_Objectinline
lgl_Object::scale(const vec3 &factor)lgl_Objectinline
setColor(const vec4 &c)lgl_Objectinline
setPhysicalData(T *data)lgl_PhysicalObject< T >inline
setPhysicalMass(double mass)lgl_PhysicalObject< T >inline
setPhysicalRestitution(double restitution)lgl_PhysicalObject< T >inline
setVelocity(vec3 velocity)lgl_PhysicalObject< T >inline
show(bool yes=true)lgl_Objectinline
shown()lgl_Objectinline