glVertex
5.5.2
|
depth buffer object More...
#include <glvertex_fbo.h>
Public Member Functions | |
lglDBO () | |
ctor | |
bool | setupDBO (int width, int height, bool dbomipmap=false, bool force=false) |
create dbo | |
void | destroyDBO () |
destroy dbo | |
void | activateDBO () |
enable dbo | |
GLuint | deactivateDBO () |
disable dbo | |
GLuint | getDBOId () |
get dbo id | |
GLuint | getDBOTextureId () |
get dbo texture id | |
int | width () |
get dbo texture width | |
int | height () |
get dbo texture height | |
int | dbo_mipmap () |
query dbo texture mip-mapping | |
depth buffer object