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glVertex
5.5.2
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depth buffer object More...
#include <glvertex_fbo.h>

Public Member Functions | |
| lglDBO () | |
| ctor | |
| bool | setupDBO (int width, int height, bool dbomipmap=false, bool force=false) |
| create dbo | |
| void | destroyDBO () |
| destroy dbo | |
| void | activateDBO () |
| enable dbo | |
| GLuint | deactivateDBO () |
| disable dbo | |
| GLuint | getDBOId () |
| get dbo id | |
| GLuint | getDBOTextureId () |
| get dbo texture id | |
| int | width () |
| get dbo texture width | |
| int | height () |
| get dbo texture height | |
| int | dbo_mipmap () |
| query dbo texture mip-mapping | |
depth buffer object
1.8.17