glVertex
5.5.2
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This is the complete list of members for lgl_ContainerNode, including all inherited members.
add(T *node) | lgl_Node | inline |
add_node(lgl_Node *node) | lgl_Node | inlineprotected |
checkForCycles() | lgl_Node | inlinevirtual |
children() const | lgl_Node | inline |
cloneable() const | lgl_Node | inline |
control(bool override=true) | lgl_ControllableNode | inlinevirtual |
convertable() const | lgl_Node | inline |
countAll() | lgl_Node | inlinevirtual |
countAllOnce() | lgl_Node | inlinevirtual |
countAllPrimitives() | lgl_Node | inlinevirtual |
countAllVertices() | lgl_Node | inline |
disable(bool yes=true) | lgl_Node | inline |
disabled() const | lgl_Node | inline |
drawSceneGraph(vec4 color=vec4(1)) | lgl_Node | inline |
drawSceneGraph(const mat4 &m) | lgl_Node | inline |
enable(bool yes=true) | lgl_Node | inline |
enabled() const | lgl_Node | inline |
exportAll(lgl_export_enum mode=LGL_EXPORT_NODES, int indentation=0, int increment=3) | lgl_Node | inline |
exportCommands(std::string filename) | lgl_Node | inline |
exportGraph(std::string filename) | lgl_Node | inline |
exportNodes(std::string filename) | lgl_Node | inline |
find(const std::string &id) | lgl_Node | inlinevirtual |
find() | lgl_Node | inline |
find(const std::string &id) | lgl_Node | inline |
finishAll() | lgl_Node | inlinevirtual |
get(unsigned int i=0) const | lgl_Node | inline |
getAltId() const | lgl_Node | inline |
getBoundingBox(vec3 &bboxmin, vec3 &bboxmax) | lgl_Node | inlinevirtual |
getBoundingSphere(vec3 ¢er) | lgl_Node | inline |
getCenter() | lgl_Node | inline |
getClassId() const | lgl_ContainerNode | inlinevirtual |
getControlMode() const | lgl_ControllableNode | inline |
getExactBoundingBox(vec3 &bboxmin, vec3 &bboxmax) | lgl_Node | inline |
getExtent() | lgl_Node | inline |
getGL() | lgl_Node | inlinestatic |
getId() const | lgl_Node | inline |
getName() const | lgl_GeometryNode | inline |
getNorm() | lgl_Node | inline |
getRadius() | lgl_Node | inline |
getVBO() const | lgl_GeometryNode | inline |
getVertexCoordinates(mat4 trans=mat4()) | lgl_Node | inlinevirtual |
hasTransparency() | lgl_Node | inline |
hidden() const | lgl_Node | inline |
hide(bool yes=true) | lgl_Node | inline |
leaf() const | lgl_Node | inline |
lgl_ContainerNode(lglVBO *vbo, const std::string &id="", lgl_Node *node=NULL) | lgl_ContainerNode | inline |
lgl_control_mode_enum enum name | lgl_ControllableNode | |
lgl_ControllableNode(const std::string &id="", lgl_Node *node=NULL) | lgl_ControllableNode | inline |
lgl_export_enum enum name | lgl_Node | |
lgl_GeometryNode(lglVBO *vbo=NULL, const std::string &id="", lgl_Node *node=NULL) | lgl_GeometryNode | inline |
lgl_Node(const std::string &id="") | lgl_Node | inline |
lgl_Node(const lgl_Node &node) | lgl_Node | inline |
lgl_Node(lgl_Node *node, const std::string &id="") | lgl_Node | inline |
link(lgl_Node *node) | lgl_Node | inline |
manage(bool yes=true) | lgl_GeometryNode | inline |
managed() | lgl_GeometryNode | inline |
optimizable() const | lgl_Node | inline |
optimizeAll() | lgl_Node | inlinevirtual |
ordered() const | lgl_Node | inlinevirtual |
pauseAll(bool yes=true) | lgl_Node | inlinevirtual |
pick() | lgl_GeometryNode | inlineprotectedvirtual |
pickSceneGraph(vec3 origin, vec3 direction, double mindist=0) | lgl_Node | inline |
preupdateSceneGraph(double dt) | lgl_Node | inline |
references() const | lgl_Node | inline |
remove(unsigned int i=0) | lgl_Node | inline |
render() | lgl_GeometryNode | inlineprotectedvirtual |
renderSceneGraph(double dt=0) | lgl_Node | inline |
replace(lgl_Node *node, unsigned int i=0) | lgl_Node | inline |
restartAll(double animation=0) | lgl_Node | inlinevirtual |
saveObj(std::string filename) | lgl_Node | inline |
setAltId(const std::string &id="") | lgl_Node | inline |
setControlMode(lgl_control_mode_enum mode) | lgl_ControllableNode | inline |
setId(const std::string &id="") | lgl_Node | inline |
setVBO(lglVBO *vbo) | lgl_GeometryNode | inline |
shared() const | lgl_Node | inline |
show(bool yes=true) | lgl_Node | inline |
shown() const | lgl_Node | inline |
speedupAll(double speedup=1) | lgl_Node | inlinevirtual |
stateless() const | lgl_GeometryNode | inlinevirtual |
take(unsigned int i=0) | lgl_Node | inline |
toggle() | lgl_Node | inline |
unlink() | lgl_Node | inline |
update(double dt) | lgl_Node | inlineprotectedvirtual |
updateSceneGraph(double dt) | lgl_Node | inline |
~lgl_Node() | lgl_Node | inlinevirtual |