| glVertex
    5.5.2
    | 
scene class container for multiple graphical objects More...
#include <glvertex_scene.h>

| Public Member Functions | |
| lgl_GraphicalObjectScene (lgl_Cam *cam=NULL, lgl_Objects *objs=NULL) | |
| ctor | |
| void | setCam (lgl_Cam *cam) | 
| set scene camera | |
| void | setObjects (lgl_Objects *objs) | 
| set scene objects | |
| lgl_Objects * | getObjects () | 
| get scene objects | |
| void | enableDepthSorting (bool on=true) | 
| enable depth sorting of semi-transparent objects | |
| double | getTime () | 
| get current time | |
| void | restart () | 
| restart time | |
| bool | paused () | 
| is the scene paused? | |
| void | pause (bool yes=true) | 
| pause the scene | |
| void | toggle_animation () | 
| toggle the animation | |
| int | viewportWidth () | 
| get the current viewport width | |
| int | viewportHeight () | 
| get the current viewport height | |
| double | viewportAspect () | 
| get the current viewport aspect | |
| void | update () | 
| trigger an update | |
| void | provideNextScene (lgl_Scene *next) | 
| provide scene that will replace the actual one on next frame | |
scene class container for multiple graphical objects
 1.8.17
 1.8.17