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glVertex
5.5.2
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scene class container for multiple graphical objects More...
#include <glvertex_scene.h>

Public Member Functions | |
| lgl_GraphicalObjectScene (lgl_Cam *cam=NULL, lgl_Objects *objs=NULL) | |
| ctor | |
| void | setCam (lgl_Cam *cam) |
| set scene camera | |
| void | setObjects (lgl_Objects *objs) |
| set scene objects | |
| lgl_Objects * | getObjects () |
| get scene objects | |
| void | enableDepthSorting (bool on=true) |
| enable depth sorting of semi-transparent objects | |
| double | getTime () |
| get current time | |
| void | restart () |
| restart time | |
| bool | paused () |
| is the scene paused? | |
| void | pause (bool yes=true) |
| pause the scene | |
| void | toggle_animation () |
| toggle the animation | |
| int | viewportWidth () |
| get the current viewport width | |
| int | viewportHeight () |
| get the current viewport height | |
| double | viewportAspect () |
| get the current viewport aspect | |
| void | update () |
| trigger an update | |
| void | provideNextScene (lgl_Scene *next) |
| provide scene that will replace the actual one on next frame | |
scene class container for multiple graphical objects
1.8.17