glVertex
5.5.2
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This is the complete list of members for mat3, including all inherited members.
c_ptr() const | mat3 | inline |
col(const int i) const | mat3 | inline |
columns(const vec3 &c1, const vec3 &c2, const vec3 &c3) | mat3 | inlinestatic |
columns(double a, double b, double c, double d, double e, double f, double g, double h, double i) | mat3 | inlinestatic |
det() const | mat3 | inline |
det(const mat3 &m) | mat3 | inlinestatic |
fromOpenGL(const double m[9]) | mat3 | inline |
invert() const | mat3 | inline |
invert(const mat3 &m) | mat3 | inlinestatic |
mat3(double diag=1.0) | mat3 | inline |
mat3(const vec3 &diag) | mat3 | inline |
mat3(const vec3 &r1, const vec3 &r2, const vec3 &r3=vec3(0, 0, 1)) | mat3 | inline |
mat3(const mat2 &m) | mat3 | inline |
mat3(const mat3f &m) | mat3 | inline |
operator const double *() const | mat3 | inline |
operator mat2() const | mat3 | inline |
operator std::string() | mat3 | inline |
operator*=(const mat3 &m) | mat3 | inline |
operator+=(const mat3 &m) | mat3 | inline |
operator<<=(const mat3 &m) | mat3 | inline |
operator>>=(const mat3 &m) | mat3 | inline |
operator[](const int i) const | mat3 | inline |
rotate(double angle, double vx, double vy, double vz) | mat3 | inlinestatic |
rotate(double angle, const vec3 &v) | mat3 | inlinestatic |
rotate(const vec3 &from, const vec3 &to) | mat3 | inlinestatic |
row(const int i) const | mat3 | inline |
rows(const vec3 &r1, const vec3 &r2, const vec3 &r3) | mat3 | inlinestatic |
rows(double a, double b, double c, double d, double e, double f, double g, double h, double i) | mat3 | inlinestatic |
scale(double s, double t, double r) | mat3 | inlinestatic |
scale(const vec3 &c) | mat3 | inlinestatic |
transpose() const | mat3 | inline |
transpose(const mat3 &m) | mat3 | inlinestatic |