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glVertex
5.5.2
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3x3 double matrix More...
#include <glslmath.h>
Public Member Functions | |
| mat3 (double diag=1.0) | |
| default constructor | |
| mat3 (const vec3 &diag) | |
| custom constructor | |
| mat3 (const vec3 &r1, const vec3 &r2, const vec3 &r3=vec3(0, 0, 1)) | |
| custom constructor | |
| mat3 (const mat2 &m) | |
| copy constructor | |
| mat3 (const mat3f &m) | |
| copy constructor | |
| vec3 | operator[] (const int i) const |
| subscript operator (column getter) | |
| vec3 | row (const int i) const |
| row getter | |
| vec3 | col (const int i) const |
| column getter | |
| operator mat2 () const | |
| down cast operator | |
| const double * | c_ptr () const |
| const pointer to column-major array | |
| operator const double * () const | |
| cast operator to column-major array | |
| void | fromOpenGL (const double m[9]) |
| convert from 9-element column-major OpenGL matrix | |
| double | det () const |
| calculate determinant of 3x3 matrix | |
| mat3 | transpose () const |
| transpose 3x3 matrix | |
| mat3 | invert () const |
| invert 3x3 matrix | |
| mat3 & | operator+= (const mat3 &m) |
| inplace addition | |
| mat3 & | operator*= (const mat3 &m) |
| inplace multiplication | |
| mat3 & | operator<<= (const mat3 &m) |
| inplace multiplication (left-hand side) | |
| mat3 & | operator>>= (const mat3 &m) |
| inplace multiplication (right-hand side) | |
| operator std::string () | |
| string cast operator | |
Static Public Member Functions | |
| static mat3 | columns (const vec3 &c1, const vec3 &c2, const vec3 &c3) |
| construct matrix from column vectors | |
| static mat3 | columns (double a, double b, double c, double d, double e, double f, double g, double h, double i) |
| construct matrix from column vectors | |
| static mat3 | rows (const vec3 &r1, const vec3 &r2, const vec3 &r3) |
| construct matrix from row vectors | |
| static mat3 | rows (double a, double b, double c, double d, double e, double f, double g, double h, double i) |
| construct matrix from row vectors | |
| static double | det (const mat3 &m) |
| static version of determinant operation | |
| static mat3 | transpose (const mat3 &m) |
| static version of transpose operation | |
| static mat3 | invert (const mat3 &m) |
| static version of invert operation | |
| static mat3 | scale (double s, double t, double r) |
| create scaling matrix | |
| static mat3 | scale (const vec3 &c) |
| create scaling matrix | |
| static mat3 | rotate (double angle, double vx, double vy, double vz) |
| create rotation matrix More... | |
| static mat3 | rotate (double angle, const vec3 &v) |
| create rotation matrix More... | |
| static mat3 | rotate (const vec3 &from, const vec3 &to) |
| create rotation matrix More... | |
Protected Attributes | |
| union { | |
| }; | |
| matrix elements | |
3x3 double matrix
create rotation matrix
create rotation matrix
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inlinestatic |
create rotation matrix
1.8.17