|
glVertex
5.5.2
|
3D double vector More...
#include <glslmath.h>
Public Member Functions | |
| vec3 () | |
| default constructor | |
| vec3 (const vec3 &v) | |
| copy constructor | |
| vec3 (const vec2 &v, const double vz=0.0) | |
| copy constructor | |
| vec3 (const double vx, const double vy, const double vz) | |
| component-wise constructor | |
| vec3 (const double v) | |
| single-component constructor | |
| operator vec2 () const | |
| cast operator | |
| const double * | c_ptr () const |
| const pointer to linear array | |
| operator const double * () const | |
| cast operator to linear array | |
| vec3 & | operator+= (const vec3 &v) |
| inplace addition | |
| vec3 & | operator-= (const vec3 &v) |
| inplace subtraction | |
| vec3 & | operator*= (double v) |
| inplace multiplication | |
| vec3 & | operator*= (const vec3 &v) |
| inplace multiplication | |
| double | length () const |
| get vector length | |
| double | norm () const |
| get squared vector length | |
| vec3 | normalize () const |
| normalize vector to unit length More... | |
| double | dot (const vec3 &v) const |
| inner product | |
| vec3 | cross (const vec3 &v) const |
| cross product (0,0,-1)/(-1,0,0)=(0,1,0) | |
| vec3 | reflect (const vec3 &n) const |
| reflect incidental vector at normalized surface normal | |
| bool | approx (const vec3 &v, const double e=1E-10) const |
| test for approximate equality | |
| vec2 | xy () const |
| swizzeling operator | |
| vec3 | zyx () const |
| swizzeling operator | |
| vec3 | bgr () const |
| swizzeling operator | |
| vec3 | blend (const vec3 &rgb, double alpha) const |
| blending operator | |
| operator std::string () | |
| string cast operator | |
| std::string | to_string (std::string delimiter=", ", int space=0) |
| conversion to string | |
Static Public Member Functions | |
| static vec3 | normal (const vec3 &a, const vec3 &b, const vec3 &c) |
| calculate triangle normal | |
| static double | area (const vec3 &a, const vec3 &b, const vec3 &c) |
| calculate triangle area | |
Public Attributes | |
| union { | |
| }; | |
| vector components | |
3D double vector
|
inline |
normalize vector to unit length
normalization to unit length
1.8.17