glVertex
5.5.2
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vector>
#include <string>
#include <sstream>
#include <map>
#include "glslmath.h"
#include "glvertex_gl.h"
#include "glvertex_io.h"
#include "glvertex_string.h"
#include "glvertex_shaders.h"
Go to the source code of this file.
Classes | |
class | lgl< VEC4, gl_type > |
LGL core. More... | |
class | GL |
LGL API: immediate mode class definition. More... | |
class | lglVBO |
LGL API: vbo class definition. More... | |
class | lglVBOf |
LGL API: vbo class definition (storage type: float) More... | |
Enumerations | |
enum | lgl_vendor_enum |
graphics hardware vendor | |
enum | lgl_primitive_enum |
graphics primitive type | |
enum | lgl_matrixmode_enum |
matrix mode enum | |
enum | lgl_texgenmode_enum |
texgen mode enum | |
enum | lgl_blendmode_enum |
blend mode enum | |
enum | lgl_polygonmode_enum |
polygon mode enum | |
enum | lgl_interlacing_enum |
interlacing mode enum | |
enum | lgl_verbosity_enum |
verbosity level enum | |
Functions | |
template<class VEC4 , const GLenum gl_type> | |
std::ostream & | operator<< (std::ostream &out, const lgl< VEC4, gl_type > &vbo) |
output operator | |
LGL core (for immediate mode and vbo rendering)