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glVertex
5.5.2
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Go to the source code of this file.
Enumerations | |
| enum | lgl_texmap_type |
| texture type | |
Functions | |
| GLuint | lglCreateTexmap2D (int *width, int *height, lgl_texmap_type type, unsigned char *data) |
| create a 2D texture map | |
| GLuint | lglCreateTexmap2D (int width, int height, lgl_texmap_type type, unsigned char *data) |
| create a 2D texture map | |
| GLuint | lglCreateMipmap2D (int *width, int *height, lgl_texmap_type type, unsigned char *data) |
| create a 2D texture mip-map | |
| GLuint | lglCreateMipmap2D (int width, int height, lgl_texmap_type type, unsigned char *data) |
| create a 2D texture mip-map | |
| GLuint | lglCreateTexmap3D (int width, int height, int depth, lgl_texmap_type type, unsigned char *data) |
| create a 3D texture map | |
| GLuint | lglCreateNoiseTexmap3D (int width, int height, int depth) |
| create a 3D noise texture | |
| void | lglDeleteTexture (GLuint texid) |
| delete a 2D or 3D texture map | |
| void | lglTexMagFilter2D (GLuint texid, bool linear=true) |
| specify the 2D texture magnification filter type | |
| void | lglTexMagFilter3D (GLuint texid, bool linear=true) |
| specify the 3D texture magnification filter type | |
| void | lglTexMinFilter2D (GLuint texid, bool linear=true, bool mipmap=false) |
| specify the 2D texture minification filter type | |
| void | lglTexMinFilter3D (GLuint texid, bool linear=true, bool mipmap=false) |
| specify the 3D texture minification filter type | |
| void | lglTexWrap2D (GLuint texid, bool repeat=true) |
| specify the 2D texture wrap type | |
| void | lglTexWrap3D (GLuint texid, bool repeat=true) |
| specify the 3D texture wrap type | |
| void | lglTexFilterAnisotropic2D (GLuint texid, bool ansiotropic=true) |
| specify the 2D texture anisotropic filter type | |
| void | lglTexFilterAnisotropic3D (GLuint texid, bool ansiotropic=true) |
| specify the 3D texture anisotropic filter type | |
| int | lglGetMaxTexSize () |
| get the maximum texture size | |
LGL texture functions
1.8.17