glVertex  5.5.2
Enumerations | Functions
glvertex_texture.h File Reference
#include "glvertex_core.h"
#include "glvertex_texture_gl.h"
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Enumerations

enum  lgl_texmap_type
 texture type
 

Functions

GLuint lglCreateTexmap2D (int *width, int *height, lgl_texmap_type type, unsigned char *data)
 create a 2D texture map
 
GLuint lglCreateTexmap2D (int width, int height, lgl_texmap_type type, unsigned char *data)
 create a 2D texture map
 
GLuint lglCreateMipmap2D (int *width, int *height, lgl_texmap_type type, unsigned char *data)
 create a 2D texture mip-map
 
GLuint lglCreateMipmap2D (int width, int height, lgl_texmap_type type, unsigned char *data)
 create a 2D texture mip-map
 
GLuint lglCreateTexmap3D (int width, int height, int depth, lgl_texmap_type type, unsigned char *data)
 create a 3D texture map
 
GLuint lglCreateNoiseTexmap3D (int width, int height, int depth)
 create a 3D noise texture
 
void lglDeleteTexture (GLuint texid)
 delete a 2D or 3D texture map
 
void lglTexMagFilter2D (GLuint texid, bool linear=true)
 specify the 2D texture magnification filter type
 
void lglTexMagFilter3D (GLuint texid, bool linear=true)
 specify the 3D texture magnification filter type
 
void lglTexMinFilter2D (GLuint texid, bool linear=true, bool mipmap=false)
 specify the 2D texture minification filter type
 
void lglTexMinFilter3D (GLuint texid, bool linear=true, bool mipmap=false)
 specify the 3D texture minification filter type
 
void lglTexWrap2D (GLuint texid, bool repeat=true)
 specify the 2D texture wrap type
 
void lglTexWrap3D (GLuint texid, bool repeat=true)
 specify the 3D texture wrap type
 
void lglTexFilterAnisotropic2D (GLuint texid, bool ansiotropic=true)
 specify the 2D texture anisotropic filter type
 
void lglTexFilterAnisotropic3D (GLuint texid, bool ansiotropic=true)
 specify the 3D texture anisotropic filter type
 
int lglGetMaxTexSize ()
 get the maximum texture size
 

Detailed Description

LGL texture functions