glVertex
5.5.2
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3D float vector More...
#include <glslmath.h>
Public Member Functions | |
vec3f () | |
default constructor | |
vec3f (const vec3f &v) | |
copy constructor | |
vec3f (const vec3 &v) | |
copy constructor | |
vec3f (const vec2f &v, const float vz=0.0f) | |
copy constructor | |
vec3f (const vec2 &v, const float vz=0.0f) | |
copy constructor | |
vec3f (const float vx, const float vy, const float vz) | |
component-wise constructor | |
vec3f (const float v) | |
single-component constructor | |
operator vec3 () const | |
cast operator | |
const float * | c_ptr () const |
const pointer to linear array | |
operator const float * () const | |
cast operator to linear array | |
vec3f & | operator+= (const vec3f &v) |
inplace addition | |
vec3f & | operator-= (const vec3f &v) |
inplace subtraction | |
vec3f & | operator*= (float v) |
inplace multiplication | |
vec3f & | operator*= (const vec3f &v) |
inplace multiplication | |
vec2f | xy () const |
swizzeling operator | |
vec3f | zyx () const |
swizzeling operator | |
vec3f | bgr () const |
swizzeling operator | |
operator std::string () | |
string cast operator | |
std::string | to_string (std::string delimiter=", ", int space=0) |
conversion to string | |
Public Attributes | |
union { | |
}; | |
vector components | |
3D float vector