glVertex
5.5.2
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#include "glvertex_core.h"
Go to the source code of this file.
Functions | |
bool | lglLoadObjInto (lglVBO *vbo, FILE *file, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true, const char *name="obj file") |
load OBJ into vbo from file descriptor | |
bool | lglLoadObjInto (lglVBO *vbo, const char *path, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true) |
load OBJ into vbo from file path | |
bool | lglLoadObj (lglVBO *vbo, const char *path, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true) |
load OBJ into vbo from file path (and from default installation paths) | |
lglVBO * | lglLoadObj (const char *path, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_MIXED_HEDGEHOG, bool flip_v=true) |
load OBJ from file path | |
lglVBO * | lglLoadObj (std::string path, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_MIXED_HEDGEHOG, bool flip_v=true) |
load OBJ from file path | |
bool | lglLoadObjData (lglVBO *vbo, const char *data, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true, const char *name="obj data") |
load OBJ into vbo from memory chunk | |
lglVBO * | lglLoadObjData (const char *data, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true, const char *name="obj data") |
load OBJ from memory chunk | |
bool | lglSaveObjInto (lglVBO *vbo, FILE *file, int &index, int &nindex, int &tindex, bool flip_v=true) |
save vbo to file descriptor | |
bool | lglSaveObj (lglVBO *vbo, const char *path, bool silent=false, bool flip_v=true) |
save vbo into OBJ file | |
bool | lglSaveObj (lglVBO *vbo, std::string path, bool silent=false, bool flip_v=true) |
save vbo into OBJ file | |
LGL OBJ format loader