glVertex  5.5.2
Functions
glvertex_objformat.h File Reference
#include "glvertex_core.h"
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Functions

bool lglLoadObjInto (lglVBO *vbo, FILE *file, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true, const char *name="obj file")
 load OBJ into vbo from file descriptor
 
bool lglLoadObjInto (lglVBO *vbo, const char *path, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true)
 load OBJ into vbo from file path
 
bool lglLoadObj (lglVBO *vbo, const char *path, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true)
 load OBJ into vbo from file path (and from default installation paths)
 
lglVBOlglLoadObj (const char *path, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_MIXED_HEDGEHOG, bool flip_v=true)
 load OBJ from file path
 
lglVBOlglLoadObj (std::string path, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_MIXED_HEDGEHOG, bool flip_v=true)
 load OBJ from file path
 
bool lglLoadObjData (lglVBO *vbo, const char *data, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true, const char *name="obj data")
 load OBJ into vbo from memory chunk
 
lglVBOlglLoadObjData (const char *data, lgl_texgenmode_enum texgen=LGL_TEXGEN_NONE, bool flip_v=true, const char *name="obj data")
 load OBJ from memory chunk
 
bool lglSaveObjInto (lglVBO *vbo, FILE *file, int &index, int &nindex, int &tindex, bool flip_v=true)
 save vbo to file descriptor
 
bool lglSaveObj (lglVBO *vbo, const char *path, bool silent=false, bool flip_v=true)
 save vbo into OBJ file
 
bool lglSaveObj (lglVBO *vbo, std::string path, bool silent=false, bool flip_v=true)
 save vbo into OBJ file
 

Detailed Description

LGL OBJ format loader