glVertex
5.5.2
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#include <qglobal.h>
#include <qdebug.h>
#include "glvertex.h"
#include <QString>
#include <QFile>
#include <QFileDialog>
#include <QImage>
Go to the source code of this file.
Functions | |
lglVBO * | lglLoadObj (QString qrc, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_MIXED_HEDGEHOG, bool flip_v=true) |
load OBJ into vbo from qt resource path | |
GLuint | lglLoadQtTextureInto (QString qrc, int *iwidth, int *iheight, int *twidth, int *theight, bool mipmapping=true) |
load qt image into texture object from qt resource path | |
GLuint | lglLoadQtTexture (QString qrc, int *iwidth, int *iheight, int *twidth, int *theight, bool mipmapping=true, bool silent=false) |
load qt image into texture object from qt resource path (and from default installation paths) | |
GLuint | lglLoadQtTexture (QString qrc, bool mipmapping=true, bool silent=false) |
load qt image into texture object from qt resource path (and from default installation paths) | |
GLuint | lglLoadQtTexture (QString qrc, int *iwidth, int *iheight, bool mipmapping=true, bool silent=false) |
load qt image into texture object from qt resource path (and from default installation paths) | |
lglVBO * | lglLoadObjWithQtTexture (QString qrc, bool silent=false, lgl_texgenmode_enum texgen=LGL_TEXGEN_MIXED_HEDGEHOG, bool flip_v=true, bool mipmapping=true) |
load OBJ and JPG/PNG from file path (and from default installation paths) | |
Qt convenience functions