GLuint lglCreateTexmap2D(int *width, int *height, lgl_texmap_type type, unsigned char *data)
create a 2D texture map
Definition: glvertex_texture.h:299
GLuint lglCreateMipmap2D(int *width, int *height, lgl_texmap_type type, unsigned char *data)
create a 2D texture mip-map
Definition: glvertex_texture.h:386