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| lgl_WarpAnimationNode (double omega, bool scale=true, const std::string &id="", lgl_Node *node=NULL) |
| ctor
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virtual std::string | getClassId () const |
| get the class id
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double | getDelta () const |
| get the animation delta
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vec3 | getVector () const |
| get the animation vector
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double | getVelocity () const |
| get the animation velocity
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double | getLimit () const |
| get the animation limit
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void | stopOnLimit () |
| stop on animation limit
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bool | getStopOnLimit () const |
| get stop on animation limit
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void | signalOnStop () |
| signal on stop
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bool | getSignalOnStop () const |
| get signal on stop
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double | getAcceleration () const |
| get the animation acceleration
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double | getReverse () const |
| get the reverse acceleration after limit has been reached
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double | animation () const |
| get the actual animation state
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void | restart (double animation=0) |
| restart the animation
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void | rewind (double animation=0) |
| rewind the animation
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void | direction (bool forward) |
| set the direction of the animation
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void | reverse () |
| reverse the animation
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void | forward (double delta) |
| move the animation forward
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void | backward (double delta) |
| move the animation backward
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virtual bool | paused () const |
| is the animation paused?
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virtual void | pause (bool yes=true) |
| pause the animation
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virtual void | resume (bool yes=true) |
| resume the animation
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virtual double | speedup () |
| get the animation speedup
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virtual void | setSpeedup (double speedup=1) |
| set the animation speedup
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lgl_animation_steer_mode_enum | getSteerMode () const |
| get the steer mode
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void | setSteerMode (lgl_animation_steer_mode_enum mode) |
| set the steer mode
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virtual void | steer (double level, bool override=true) |
| apply the steer level as specified by the steer mode
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virtual void | restartAll (double animation=0) |
| restart all animations
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virtual void | pauseAll (bool yes=true) |
| pause all animations
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virtual void | speedupAll (double speedup=1) |
| speedup all animations
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vec3 | transform (const vec3 &p) const |
| transform a point
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vec4 | transform (const vec4 &p) const |
| transform a point
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mat4 | getTransformation () const |
| get the transformation matrix
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void | setTransformation (const mat4 &m) |
| set the transformation matrix
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void | translate (const vec3 &v) |
| set the transformation matrix (translation)
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void | translate (double x, double y, double z) |
| set the transformation matrix (translation)
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void | rotate (double angle, const vec3 &v) |
| set the transformation matrix (rotation)
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void | rotate (double angle, double x, double y, double z) |
| set the transformation matrix (rotation)
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void | scale (double c) |
| set the transformation matrix (scale)
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void | scale (double x, double y, double z, double w=1) |
| set the transformation matrix (scale)
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void | scale (const vec4 &c) |
| set the transformation matrix (scale)
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virtual void | control (bool override=true) |
| control the node as specified by the control mode
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lgl_control_mode_enum | getControlMode () const |
| get the control mode
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void | setControlMode (lgl_control_mode_enum mode) |
| set the control mode
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virtual bool | stateless () const |
| is the node stateless?
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std::string | getId () const |
| get the node identifier
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void | setId (const std::string &id="") |
| set the node identifier
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std::string | getAltId () const |
| get the alternate node identifier
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void | setAltId (const std::string &id="") |
| set the alternate node identifier
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unsigned int | children () const |
| get the number of children of the node
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bool | leaf () const |
| is the node a leaf?
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unsigned int | references () const |
| get the number of references to the node
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bool | shared () const |
| is the node shared?
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lgl_Node * | get (unsigned int i=0) const |
| get a child node
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template<class T > |
T * | add (T *node) |
| add a child node with a specific type
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void | remove (unsigned int i=0) |
| remove a child from the node
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void | replace (lgl_Node *node, unsigned int i=0) |
| replace a child of the node
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lgl_Node * | take (unsigned int i=0) |
| unlink a child and take ownership
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void | link (lgl_Node *node) |
| add the links of a node
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void | unlink () |
| remove the links of the node
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virtual bool | checkForCycles () |
| check for graph cycles
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bool | enabled () const |
| is the node enabled?
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bool | disabled () const |
| is the node disabled?
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void | enable (bool yes=true) |
| enable the node
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void | disable (bool yes=true) |
| disable the node
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void | toggle () |
| toggle the node
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bool | shown () const |
| is the node shown?
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bool | hidden () const |
| is the node hidden?
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void | show (bool yes=true) |
| show the node and its children
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void | hide (bool yes=true) |
| hide the node and its children
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virtual lgl_Node * | find (const std::string &id) |
| find a node with a specific identifier
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template<class T > |
T * | find () |
| find a node with a specific type
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template<class T > |
T * | find (const std::string &id) |
| find a node with a specific identifier and type
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void | renderSceneGraph (double dt=0) |
| render and update the entire scene subgraph
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void | drawSceneGraph (vec4 color=vec4(1)) |
| draw the entire scene subgraph without updating
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void | drawSceneGraph (const mat4 &m) |
| draw the entire scene subgraph without updating
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void | preupdateSceneGraph (double dt) |
| pre-update the entire scene subgraph
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void | updateSceneGraph (double dt) |
| update the entire scene subgraph
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virtual void | getBoundingBox (vec3 &bboxmin, vec3 &bboxmax) |
| get the bounding box of the entire subgraph More...
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double | getBoundingSphere (vec3 ¢er) |
| get the bounding sphere of the entire subgraph More...
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vec3 | getCenter () |
| get the bounding box center of the entire subgraph
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vec3 | getExtent () |
| get the bounding box extent of the entire subgraph
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double | getRadius () |
| get the bounding sphere radius of the entire subgraph More...
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double | getNorm () |
| get the bounding sphere norm of the entire subgraph More...
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virtual std::vector< vec4 > | getVertexCoordinates (mat4 trans=mat4()) |
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void | getExactBoundingBox (vec3 &bboxmin, vec3 &bboxmax) |
| get the exact bounding box of the entire subgraph More...
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lglVBO * | pickSceneGraph (vec3 origin, vec3 direction, double mindist=0) |
| pick the entire scene subgraph
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bool | hasTransparency () |
| check the entire subgraph whether or not it contains semi-transparent geometry
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virtual unsigned int | countAll () |
| count all nodes (count multiply linked nodes)
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virtual unsigned int | countAllOnce () |
| count all nodes (count multiply linked nodes once)
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virtual unsigned int | countAllPrimitives () |
| count all primitives
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unsigned int | countAllVertices () |
| count all vertices
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virtual bool | ordered () const |
| is the node ordered?
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bool | convertable () const |
| is the node convertable?
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bool | cloneable () const |
| is the node cloneable?
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bool | optimizable () const |
| is the node optimizable?
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virtual void | optimizeAll () |
| optimize all nodes
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virtual void | finishAll () |
| finish all transitions
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std::string | exportAll (lgl_export_enum mode=LGL_EXPORT_NODES, int indentation=0, int increment=3) |
| export all nodes
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void | exportNodes (std::string filename) |
| export graph nodes
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void | exportGraph (std::string filename) |
| export link graph
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void | exportCommands (std::string filename) |
| export graphics commands
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bool | saveObj (std::string filename) |
| save into OBJ file
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animation node (warp)
a warp animation node warps all child nodes to the designated place
- the warp is performed from the unit scale z-axis to the direction vector between front and back
- the scaling along the z-axis is adjusted to the length of the direction vector