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| lgl_LightSourceNode (vec4f light=vec4f(0, 0, 1, 0), bool camera_light=true, vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), vec3f falloff=vec3f(1, 0, 0), const std::string &id="", lgl_Node *node=NULL) |
| ctor
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virtual std::string | getClassId () const |
| get the class id
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virtual void | control (bool override=true) |
| control the node as specified by the control mode
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lgl_control_mode_enum | getControlMode () const |
| get the control mode
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void | setControlMode (lgl_control_mode_enum mode) |
| set the control mode
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virtual bool | stateless () const |
| is the node stateless?
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std::string | getId () const |
| get the node identifier
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void | setId (const std::string &id="") |
| set the node identifier
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std::string | getAltId () const |
| get the alternate node identifier
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void | setAltId (const std::string &id="") |
| set the alternate node identifier
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unsigned int | children () const |
| get the number of children of the node
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bool | leaf () const |
| is the node a leaf?
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unsigned int | references () const |
| get the number of references to the node
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bool | shared () const |
| is the node shared?
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lgl_Node * | get (unsigned int i=0) const |
| get a child node
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template<class T > |
T * | add (T *node) |
| add a child node with a specific type
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void | remove (unsigned int i=0) |
| remove a child from the node
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void | replace (lgl_Node *node, unsigned int i=0) |
| replace a child of the node
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lgl_Node * | take (unsigned int i=0) |
| unlink a child and take ownership
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void | link (lgl_Node *node) |
| add the links of a node
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void | unlink () |
| remove the links of the node
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virtual bool | checkForCycles () |
| check for graph cycles
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bool | enabled () const |
| is the node enabled?
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bool | disabled () const |
| is the node disabled?
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void | enable (bool yes=true) |
| enable the node
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void | disable (bool yes=true) |
| disable the node
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void | toggle () |
| toggle the node
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bool | shown () const |
| is the node shown?
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bool | hidden () const |
| is the node hidden?
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void | show (bool yes=true) |
| show the node and its children
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void | hide (bool yes=true) |
| hide the node and its children
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virtual lgl_Node * | find (const std::string &id) |
| find a node with a specific identifier
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template<class T > |
T * | find () |
| find a node with a specific type
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template<class T > |
T * | find (const std::string &id) |
| find a node with a specific identifier and type
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void | renderSceneGraph (double dt=0) |
| render and update the entire scene subgraph
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void | drawSceneGraph (vec4 color=vec4(1)) |
| draw the entire scene subgraph without updating
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void | drawSceneGraph (const mat4 &m) |
| draw the entire scene subgraph without updating
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void | preupdateSceneGraph (double dt) |
| pre-update the entire scene subgraph
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void | updateSceneGraph (double dt) |
| update the entire scene subgraph
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virtual void | getBoundingBox (vec3 &bboxmin, vec3 &bboxmax) |
| get the bounding box of the entire subgraph More...
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double | getBoundingSphere (vec3 ¢er) |
| get the bounding sphere of the entire subgraph More...
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vec3 | getCenter () |
| get the bounding box center of the entire subgraph
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vec3 | getExtent () |
| get the bounding box extent of the entire subgraph
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double | getRadius () |
| get the bounding sphere radius of the entire subgraph More...
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double | getNorm () |
| get the bounding sphere norm of the entire subgraph More...
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virtual std::vector< vec4 > | getVertexCoordinates (mat4 trans=mat4()) |
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void | getExactBoundingBox (vec3 &bboxmin, vec3 &bboxmax) |
| get the exact bounding box of the entire subgraph More...
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lglVBO * | pickSceneGraph (vec3 origin, vec3 direction, double mindist=0) |
| pick the entire scene subgraph
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bool | hasTransparency () |
| check the entire subgraph whether or not it contains semi-transparent geometry
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virtual unsigned int | countAll () |
| count all nodes (count multiply linked nodes)
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virtual unsigned int | countAllOnce () |
| count all nodes (count multiply linked nodes once)
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virtual unsigned int | countAllPrimitives () |
| count all primitives
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unsigned int | countAllVertices () |
| count all vertices
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virtual bool | ordered () const |
| is the node ordered?
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bool | convertable () const |
| is the node convertable?
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bool | cloneable () const |
| is the node cloneable?
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bool | optimizable () const |
| is the node optimizable?
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virtual void | optimizeAll () |
| optimize all nodes
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virtual void | restartAll (double animation=0) |
| restart all animations
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virtual void | pauseAll (bool yes=true) |
| pause all animations
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virtual void | speedupAll (double speedup=1) |
| speedup all animations
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virtual void | finishAll () |
| finish all transitions
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std::string | exportAll (lgl_export_enum mode=LGL_EXPORT_NODES, int indentation=0, int increment=3) |
| export all nodes
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void | exportNodes (std::string filename) |
| export graph nodes
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void | exportGraph (std::string filename) |
| export link graph
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void | exportCommands (std::string filename) |
| export graphics commands
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bool | saveObj (std::string filename) |
| save into OBJ file
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void | setDirection (vec3f direction, bool camera_light=true) |
| set light direction
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void | setPosition (vec3f position, bool camera_light=true) |
| set light position
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void | setLightVector (vec4f light, bool camera_light=true) |
| set light vector
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vec3f | getLightVector () const |
| get light vector
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bool | isCameraLight () const |
| is the light source a camera light?
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void | setAmbientColor (vec3f color) |
| set ambient light source intensity
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vec3f | getAmbientColor () const |
| get ambient light source intensity
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void | setDiffuseColor (vec3f color) |
| set diffuse light source intensity
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vec3f | getDiffuseColor () const |
| get diffuse light source intensity
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void | setSpecularColor (vec3f color) |
| set specular light source intensity
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vec3f | getSpecularColor () const |
| get specular light source intensity
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void | setIntensityFalloff (vec3f falloff) |
| set intensity falloff
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vec3f | getIntensityFalloff () const |
| get intensity falloff
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void | setLightSourceParameters (vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), vec3f falloff=vec3f(1, 0, 0)) |
| set the light source parameters
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void | getLightSourceParameters (vec3f &Ia, vec3f &Id, vec3f &Is, vec3f &falloff) const |
| get the light source parameters
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void | begin () |
| activate light source
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void | end () |
| deactivate light source
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light source node
a light node stores the lighting parameters of a single directional or positional light source