glVertex
5.5.2
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Go to the source code of this file.
Macros | |
#define | lglPushMatrixScoped() lglScopedMatrixStack __lglPushMatrixScoped__ |
scoped replacement for lglPushMatrix/lglPopMatrix pairs | |
#define | lglRandom() drand48() |
random macro | |
#define | lglSeed() srand48((unsigned int)time(NULL)) |
seed macro | |
#define | LGL_WARN(s) lglWarn(std::string(s)+" @ "+__FILE__+":"+glslmath::to_string(__LINE__)) |
warning macro that outputs the file name and the line number of the occurrence | |
#define | LGL_ERROR(s) lglError(std::string(s)+" @ "+__FILE__+":"+glslmath::to_string(__LINE__)) |
error macro that outputs the file name and the line number of the occurrence | |
Functions | |
void | lglBegin (lgl_primitive_enum primitive) |
begin vertex series (as defined by OpenGL 1.2) | |
void | lglVertex (const vec4 &v) |
specify vertex (as defined by OpenGL 1.2) | |
void | lglVertex (double x, double y, double z, double w=1) |
specify vertex (as defined by OpenGL 1.2) | |
void | lglColor (const vec4f &c) |
specify vertex color attribute (as defined by OpenGL 1.2) | |
void | lglColor (float r, float g, float b, float a=1) |
specify vertex color attribute (as defined by OpenGL 1.2) | |
void | lglNormal (const vec3f &n) |
specify vertex normal attribute (as defined by OpenGL 1.2) | |
void | lglNormal (float x, float y, float z) |
specify vertex normal attribute (as defined by OpenGL 1.2) | |
void | lglTexCoord (const vec4f &t) |
specify vertex texture coordinate attribute (as defined by OpenGL 1.2) | |
void | lglTexCoord (float s, float t=0, float r=0, float w=1) |
specify vertex texture coordinate attribute (as defined by OpenGL 1.2) | |
void | lglEnd () |
end vertex series (as defined by OpenGL 1.2) | |
void | lglMatrixMode (lgl_matrixmode_enum mode=LGL_MODELVIEW) |
specify matrix mode (as defined by OpenGL 1.2) | |
void | lglLoadIdentity () |
load identity matrix (as defined by OpenGL 1.2) | |
void | lglLoadMatrix (const mat4 &matrix) |
load matrix (as defined by OpenGL 1.2) | |
void | lglMultMatrix (const mat4 &matrix) |
multiply with matrix (as defined by OpenGL 1.2) | |
void | lglPushMatrix () |
push matrix (as defined by OpenGL 1.2) | |
void | lglPopMatrix () |
pop matrix (as defined by OpenGL 1.2) | |
void | lglScale (const vec4 &c) |
multiply with scale matrix (as defined by OpenGL 1.2) | |
void | lglScale (double s, double t, double r, double w=1) |
multiply with scale matrix (as defined by OpenGL 1.2) | |
void | lglScale (double s, double w=1) |
multiply with scale matrix (as defined by OpenGL 1.2) | |
void | lglTranslate (const vec4 &v) |
multiply with translation matrix (as defined by OpenGL 1.2) | |
void | lglTranslate (double x, double y, double z, double w=1) |
multiply with translation matrix (as defined by OpenGL 1.2) | |
void | lglRotate (double angle, const vec3 &v) |
multiply with rotation matrix (as defined by OpenGL 1.2) | |
void | lglRotate (double angle, double vx, double vy, double vz) |
multiply with rotation matrix (as defined by OpenGL 1.2) | |
void | lglOrtho (double left, double right, double bottom, double top, double nearp=-1, double farp=1) |
multiply with orthgraphic matrix (as defined by OpenGL 1.2) | |
void | lglFrustum (double left, double right, double bottom, double top, double nearp, double farp) |
multiply with frustum matrix (as defined by OpenGL 1.2) | |
void | lglPerspective (double fovy, double aspect, double nearp, double farp) |
multiply with perspective matrix (as defined by OpenGL 1.2) | |
void | lglLookAt (const vec3 &eye, const vec3 &at, const vec3 &up=vec3(0, 1, 0)) |
multiply with lookat matrix (as defined by OpenGL 1.2) | |
void | lglLookAt (double eye_x, double eye_y, double eye_z, double at_x, double at_y, double at_z, double up_x=0, double up_y=1, double up_z=0) |
multiply with lookat matrix (as defined by OpenGL 1.2) | |
void | lglViewport (int ax, int ay, int bx, int by) |
specify viewport (as defined by OpenGL 1.2) | |
void | lglClearColor (float w=0, float a=1) |
specify clear color (as defined by OpenGL 1.2) | |
void | lglClearColor (float r, float g, float b, float a=1) |
specify clear color (as defined by OpenGL 1.2) | |
void | lglClear (GLuint bits=GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) |
clear color and depth buffer (as defined by OpenGL 1.2) | |
void | lglClipPlane (vec4 equation=vec4(0, 0, 0, 0), unsigned int n=0, bool camera_plane=false) |
specify clip plane (as defined by OpenGL 1.2) | |
void | lglClipPlane (double a, double b, double c, double d, unsigned int n=0, bool camera_plane=false) |
specify clip plane (as defined by OpenGL 1.2) | |
void | lglClipPlane (vec3 point, vec3 normal, unsigned int n=0, bool camera_plane=false) |
specify clip plane (as defined by OpenGL 1.2) | |
void | lglFog (float density=0.0f, vec4f color=vec4f(1)) |
specify fog (as defined by OpenGL 1.2) | |
void | lglLineWidth (float width=1.0f) |
specify line width (as defined by OpenGL 1.2) | |
void | lglPolygonMode (lgl_polygonmode_enum mode) |
specify polygon mode (as defined by OpenGL 1.2) | |
std::string | lglGetError () |
get error string (as defined by OpenGL 1.2) | |
vec4 | lglGetColor () |
get actual color | |
void | lglAttribute (const vec4f &a, unsigned int n=0) |
specify vertex attribute | |
void | lglAttribute (float x, float y, float z, float w=1.0f, unsigned int n=0) |
specify vertex attribute | |
lgl_matrixmode_enum | lglGetMatrixMode () |
get actual matrix mode | |
mat4 | lglGetMatrix () |
get actual matrix | |
mat4 | lglGetProjectionMatrix () |
get actual projection matrix | |
mat4 | lglGetModelViewMatrix () |
get actual modelview matrix | |
mat4 | lglGetInverseModelViewMatrix () |
get inverse of modelview matrix | |
mat4 | lglGetInverseTransposeModelViewMatrix () |
get inverse transpose of modelview matrix | |
mat4 | lglGetModelViewProjectionMatrix () |
get combined modelview and projection matrix | |
mat4 | lglGetTextureMatrix () |
get texture matrix | |
void | lglRotateX (double angle) |
multiply with rotation matrix (rotation about x-axis) | |
void | lglRotateY (double angle) |
multiply with rotation matrix (rotation about y-axis) | |
void | lglRotateZ (double angle) |
multiply with rotation matrix (rotation about z-axis) | |
void | lglParallel (const vec3 &p, const vec3 &n, const vec3 &d) |
multiply with parallel projection matrix | |
void | lglProjection () |
reset the actual projection matrix | |
void | lglProjection (const mat4 &projection) |
set the actual projection matrix | |
void | lglProjection (double left, double right, double bottom, double top, double nearp, double farp) |
set the actual projection matrix | |
void | lglProjection (double fovy, double aspect, double nearp, double farp) |
set the actual projection matrix | |
double | getFovy () |
get fovy parameter for last projection transformation | |
double | getAspect () |
get aspect parameter for last projection transformation | |
double | getNear () |
get near parameter for last projection transformation | |
double | getFar () |
get far parameter for last projection transformation | |
void | lglModelView () |
reset the actual modelview matrix | |
void | lglModelView (const mat4 &modelview) |
set the actual modelview matrix | |
void | lglView (const vec3 &eye, const vec3 &at, const vec3 &up=vec3(0, 1, 0)) |
set the actual modelview matrix | |
void | lglView (double eye_x, double eye_y, double eye_z, double at_x, double at_y, double at_z, double up_x=0, double up_y=1, double up_z=0) |
set the actual modelview matrix | |
vec3 | getEye () |
get eye point for last lookat transformation | |
vec3 | getLookAt () |
get lookat point for last lookat transformation | |
vec3 | getUp () |
get up vector for last lookat transformation | |
void | lglManip (bool on=true) |
enable or disable the manipulator matrix | |
void | lglManip (const mat4 &manip) |
update the manipulator matrix by multiplying it with a custom matrix | |
void | lglManip (double focus, double angle, double tilt, double zoom) |
update the manipulator matrix by applying a rotation about a focus point and a zoom factor | |
void | lglManip (double dx, double dy, double zoom=1) |
update the manipulator matrix by applying a screen-space delta | |
void | lglManip (vec2 delta, double zoom=1) |
update the manipulator matrix by applying a screen-space delta | |
void | lglResetManip () |
reset the manipulator matrix | |
mat4 | lglGetManip () |
get the manipulator matrix | |
bool | lglIsManipApplied () |
is the manipulator matrix applied? | |
mat4 | lglGetInverseTransposeManip () |
get the inverse transpose of the manipulator matrix | |
void | lglModel (const mat4 &model) |
set the vbo modeling matrix | |
mat4 | lglGetModelMatrix () |
get the vbo modeling matrix | |
mat4 | lglGetInverseTransposeModelMatrix () |
get the inverse transpose of the vbo modeling matrix | |
void | lglTex (const mat4 &tex) |
set the vbo texturing matrix | |
void | lglTex (const vec4 &scale, const vec4 &offset) |
set the vbo texturing matrix | |
mat4 | lglGetTexMatrix () |
get the vbo texturing matrix | |
void | lglLight (vec4f light=vec4f(0, 0, 1, 0), bool camera_light=true, vec3f ka=vec3f(0.1f), vec3f kd=vec3f(0.7f), vec3f ks=vec3f(0.2f), vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), float exponent=30, vec3f falloff=vec3f(1, 0, 0)) |
specify lighting parameters | |
void | lglInitializeOpenGL (float r=0, float g=0, float b=0, float a=1, bool ztest=true, bool culling=false) |
initialize OpenGL state (clear color, depth test, back-face culling) | |
void | lglRGBAWrite (bool r=true, bool g=true, bool b=true, bool a=true) |
change OpenGL state (rgba write) | |
bool | lglGetRGBAWrite () |
get OpenGL state (rgba write) | |
void | lglZWrite (bool on=true) |
change OpenGL state (depth write) | |
bool | lglGetZWrite () |
get OpenGL state (depth write) | |
void | lglDepthTest (bool on=false) |
change OpenGL state (depth test) | |
bool | lglGetDepthTest () |
get OpenGL state (depth test) | |
void | lglBackFaceCulling (bool on=true) |
change OpenGL state (back-face culling) | |
bool | lglGetBackFaceCulling () |
get OpenGL state (back-face culling) | |
void | lglBlendMode (lgl_blendmode_enum mode) |
change OpenGL state (blending) | |
bool | lglGetBlending () |
get OpenGL state (blending) | |
lgl_blendmode_enum | lglGetBlendMode () |
get OpenGL state (blend mode) | |
void | lglAlphaTest (bool on=false, float value=0.0f, bool greater=true, bool equal=false) |
change OpenGL state (alpha test) | |
bool | lglGetAlphaTest () |
get OpenGL state (alpha test) | |
float | lglGetAlphaTestValue () |
get OpenGL state (alpha test value) | |
bool | lglGetAlphaTestGreater () |
get OpenGL state (alpha test comparison mode) | |
bool | lglGetAlphaTestEqual () |
get OpenGL state (alpha test equality mode) | |
bool | lglGetClipPlane (unsigned int n=0) |
get OpenGL state (clip plane) | |
vec4 | lglGetClipPlaneEquation (unsigned int n=0) |
get OpenGL state (clip plane equation) | |
vec4 | lglGetClipPlaneEquation (vec3 point, vec3 normal) |
compute OpenGL parameters (clip plane equation) | |
bool | lglGetFog () |
get OpenGL state (fog) | |
float | lglGetFogDensity () |
get OpenGL state (fog density) | |
vec4f | lglGetFogColor () |
get OpenGL state (fog color) | |
float | lglGetLineWidth () |
get OpenGL state (line width) | |
void | lglTogglePolygonMode () |
toggle OpenGL state (polygon mode) | |
lgl_polygonmode_enum | lglGetPolygonMode () |
get OpenGL state (polygon mode) | |
void | lglInterlacingMode (lgl_interlacing_enum mode) |
change OpenGL state (interlacing mode) | |
void | lglComplementaryInterlacingMode (lgl_interlacing_enum mode) |
change OpenGL state (complementary interlacing mode) | |
lgl_interlacing_enum | lglGetInterlacingMode () |
get OpenGL state (interlacing mode) | |
GLuint | lglSupportsGLSL () |
get GLSL support | |
std::string | lglGetGLSLVersionString () |
get GLSL version string | |
std::string | lglPlainGLSLVertexShader () |
get the LGL plain GLSL vertex shader | |
std::string | lglPlainGLSLFragmentShader () |
get the LGL plain GLSL fragment shader | |
std::string | lglPlainGLSLProgram () |
get the combined LGL plain GLSL program | |
std::string | lglBasicGLSLVertexShader (bool colors=false, bool normals=false, bool texcoords=false) |
get the LGL default vertex shader | |
std::string | lglBasicGLSLFragmentShader (bool colors=false, bool normals=false, bool texcoords=false, bool tex3D=false) |
get the LGL default fragment shader | |
GLuint | lglCompileGLSLVertexShader (std::string shader) |
compile GLSL vertex shader | |
GLuint | lglCompileGLSLFragmentShader (std::string shader) |
compile GLSL fragment shader | |
GLuint | lglLinkGLSLProgram (GLuint vertex_shader_id, GLuint fragment_shader_id, GLuint custom_shader_program=0) |
link GLSL program | |
GLuint | lglCompileGLSLProgram (std::string vertex_shader, std::string fragment_shader) |
compile GLSL program | |
GLuint | lglLoadGLSLProgram (const char *vertex_shader_file, const char *fragment_shader_file) |
load GLSL program | |
std::string | lglCombineGLSLProgram (const std::string &vertex_shader, const std::string &fragment_shader) |
combine GLSL program | |
bool | lglSplitGLSLProgram (std::string shader, std::string &vertex_shader, std::string &fragment_shader) |
split GLSL program | |
GLuint | lglCompileGLSLProgram (std::string shader) |
compile combined GLSL program | |
GLuint | lglLoadGLSLProgram (const char *shader_file) |
load combined GLSL program | |
void | lglDeleteGLSLShader (GLuint shader_id) |
delete GLSL shader | |
void | lglDeleteGLSLProgram (GLuint program) |
delete GLSL program | |
void | lglUseProgram (GLuint program, bool clear=true) |
use GLSL program | |
void | lglUseDefaultProgram (bool clear=true) |
use default GLSL program | |
void | lglReplaceDefaultProgram (GLuint program, bool colors=false, bool normals=true, bool texcoords=false, bool tex3D=false) |
replace default GLSL program | |
GLuint | lglGetProgram () |
get actual GLSL program | |
GLuint | lglGetActiveProgram () |
get active GLSL program | |
void | lglReuseProgram (GLuint program) |
reuse GLSL program | |
unsigned int | lglUniform (std::string uniform) |
specify GLSL program uniform (undefined) | |
unsigned int | lglUniformi (std::string uniform, int value) |
specify GLSL program uniform (integer) | |
void | lglUniformi (unsigned int index, int value) |
specify GLSL program uniform (integer, indexed) | |
unsigned int | lglUniformf (std::string uniform, double value) |
specify GLSL program uniform (float) | |
void | lglUniformf (unsigned int index, double value) |
specify GLSL program uniform (float, indexed) | |
unsigned int | lglUniformf (std::string uniform, double x, double y, double z, double w=1) |
specify GLSL program uniform (4xfloat) | |
void | lglUniformf (unsigned int index, double x, double y, double z, double w=1) |
specify GLSL program uniform (4xfloat, indexed) | |
unsigned int | lglUniformfv (std::string uniform, const vec2f &value) |
specify GLSL program uniform (vec2f) | |
void | lglUniformfv (unsigned int index, const vec2f &value) |
specify GLSL program uniform (vec2f, indexed) | |
unsigned int | lglUniformfv (std::string uniform, const vec3f &value) |
specify GLSL program uniform (vec3f) | |
void | lglUniformfv (unsigned int index, const vec3f &value) |
specify GLSL program uniform (vec3f, indexed) | |
unsigned int | lglUniformfv (std::string uniform, const vec4f &value) |
specify GLSL program uniform (vec4f) | |
void | lglUniformfv (unsigned int index, const vec4f &value) |
specify GLSL program uniform (vec4f, indexed) | |
unsigned int | lglUniformfv (std::string uniform, const mat2f &value) |
specify GLSL program uniform matrix (mat2f) | |
void | lglUniformfv (unsigned int index, const mat2f &value) |
specify GLSL program uniform matrix (mat2f, indexed) | |
unsigned int | lglUniformfv (std::string uniform, const mat3f &value) |
specify GLSL program uniform matrix (mat3f) | |
void | lglUniformfv (unsigned int index, const mat3f &value) |
specify GLSL program uniform matrix (mat3f, indexed) | |
unsigned int | lglUniformfv (std::string uniform, const mat4f &value) |
specify GLSL program uniform matrix (mat4f) | |
void | lglUniformfv (unsigned int index, const mat4f &value) |
specify GLSL program uniform matrix (mat4f, indexed) | |
unsigned int | lglSampler (std::string sampler, int value=0, bool warn=true) |
specify GLSL program uniform sampler | |
void | lglSampler (unsigned int index, int value=0, bool warn=true) |
specify GLSL program uniform sampler (indexed) | |
unsigned int | lglSampler2D (std::string sampler, GLuint texid2D, int value=0, bool warn=true) |
bind 2D sampler | |
void | lglSampler2D (unsigned int index, GLuint texid2D, int value=0, bool warn=true) |
bind 2D sampler (indexed) | |
unsigned int | lglSampler3D (std::string sampler, GLuint texid3D, int value=0, bool warn=true) |
bind 3D sampler | |
void | lglSampler3D (unsigned int index, GLuint texid3D, int value=0, bool warn=true) |
bind 3D sampler (indexed) | |
void | lglPrintUniforms () |
print GLSL uniforms | |
void | lglLightDirection (vec3f light=vec3f(0, 0, 1), bool camera_light=true) |
set light direction | |
void | lglLightPosition (vec3f light=vec3f(0, 0, 0), bool camera_light=true) |
set light position | |
void | lglLightVector (vec4f light=vec4f(0, 0, 1, 0), bool camera_light=true) |
set light vector | |
vec4f | lglGetLightVector () |
get light vector (in camera coordinates) | |
void | lglLightParameters (vec3f ka=vec3f(0.1f), vec3f kd=vec3f(0.7f), vec3f ks=vec3f(0.2f), vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), float exponent=30, vec3f falloff=vec3f(1, 0, 0)) |
set light parameters | |
void | lglGetLightParameters (vec3f &ka, vec3f &kd, vec3f &ks, vec3f &Ia, vec3f &Id, vec3f &Is, float &exponent, vec3f &falloff) |
get light parameters | |
void | lglLightSourceParameters (vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), vec3f falloff=vec3f(1, 0, 0)) |
set light source parameters | |
void | lglGetLightSourceParameters (vec3f &Ia, vec3f &Id, vec3f &Is, vec3f &falloff) |
get light source parameters | |
void | lglMaterialParameters (vec3f ka=vec3f(0.1f), vec3f kd=vec3f(0.7f), vec3f ks=vec3f(0.2f), float exponent=30) |
set material parameters | |
void | lglGetMaterialParameters (vec3f &ka, vec3f &kd, vec3f &ks, float &exponent) |
get material parameters | |
void | lglTexture2D (GLuint texid, bool owner=false) |
bind 2D texture | |
GLuint | lglGetTexture2D () |
get 2D texture | |
void | lglTexture3D (GLuint texid, bool owner=false) |
bind 3D texture | |
GLuint | lglGetTexture3D () |
get 3D texture | |
void | lglDeleteTexture () |
delete any texture | |
void | lglTexCoordGen (lgl_texgenmode_enum mode=LGL_TEXGEN_LINEAR) |
enable texture coordinate generation | |
lgl_texgenmode_enum | lglGetTexCoordGen () |
check for texture coordinate generation | |
void | lglColoring (bool on) |
enable coloring | |
bool | lglGetColoring () |
check for coloring | |
void | lglLighting (bool on) |
enable lighting | |
bool | lglGetLighting () |
check for lighting | |
void | lglTexturing (bool on) |
enable texturing | |
bool | lglGetTexturing () |
check for texturing | |
void | lglDisableColoring (bool off) |
entirely disable vertex colors | |
void | lglDisableLighting (bool off) |
entirely disable vertex normals | |
void | lglDisableTexturing (bool off) |
entirely disable texture coordinates | |
void | lglRender (lglVBO *vbo, const GL *gl=&LGL) |
render vbo (by copying the global state) | |
void | lglRender (lglVBO &vbo, const GL *gl=&LGL) |
render vbo (by copying the global state) | |
void | lglCloneState (const GL *gl) |
clone state from vbo (coloring, lighting and texturing) | |
void | lglCloneState (const lglVBO *vbo) |
clone state from vbo (coloring, lighting and texturing) | |
void | lglCopyUniforms (const GL *gl, bool warn=false) |
copy uniforms from vbo | |
void | lglCopyUniforms (const lglVBO *vbo, bool warn=false) |
copy uniforms from vbo | |
unsigned char * | lglReadRGBPixels (int x, int y, int width, int height) |
read frame buffer | |
void | lglBeginRayCast (vec3 origin, vec3 direction, double mindist=0) |
begin ray casting in view coordinates | |
void | lglRayCast (lglVBO *vbo) |
cast a ray and intersect it with the transformed triangles contained in the vbo | |
LGL_VBO_TYPE * | lglEndRayCast () |
end ray casting | |
double | lglGetRayCastDistance () |
get distance to front-most hit point determined by ray casting | |
void | lglEnableViewCulling (int minsize=0) |
enable view culling | |
void | lglDisableViewCulling () |
disable view culling | |
void | lglBeginExport (void(*callback)(LGL_VBO_TYPE *vbo, void *data), void *data, mat4 m=mat4(1)) |
begin scene export | |
void | lglEndExport () |
end scene export | |
int | lglGetGLVersion () |
get OpenGL version | |
int | lglMapGL2GLSLVersion (int glversion) |
map gl version to glsl version | |
int | lglGetGLSLVersion () |
get GLSL version | |
std::string | lglGetRenderer () |
get OpenGL renderer | |
lgl_vendor_enum | lglGetVendor () |
get OpenGL vendor | |
std::string | lglGetVendorName () |
get OpenGL vendor name | |
void | lglMessage (std::string m) |
generate a status message | |
void | lglError (std::string e) |
generate an error message | |
void | lglWarning (std::string w) |
generate a warning message | |
void | lglFatal (std::string e) |
generate a non-recoverable error | |
std::string | lglGetWarning () |
get warning message | |
void | lglVerbosity (lgl_verbosity_enum v) |
change verbosity level | |
LGL immediate mode API (as specified by OpenGL 1.2 plus extensions)