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glVertex
5.5.2
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Go to the source code of this file.
Macros | |
| #define | lglPushMatrixScoped() lglScopedMatrixStack __lglPushMatrixScoped__ |
| scoped replacement for lglPushMatrix/lglPopMatrix pairs | |
| #define | lglRandom() drand48() |
| random macro | |
| #define | lglSeed() srand48((unsigned int)time(NULL)) |
| seed macro | |
| #define | LGL_WARN(s) lglWarn(std::string(s)+" @ "+__FILE__+":"+glslmath::to_string(__LINE__)) |
| warning macro that outputs the file name and the line number of the occurrence | |
| #define | LGL_ERROR(s) lglError(std::string(s)+" @ "+__FILE__+":"+glslmath::to_string(__LINE__)) |
| error macro that outputs the file name and the line number of the occurrence | |
Functions | |
| void | lglBegin (lgl_primitive_enum primitive) |
| begin vertex series (as defined by OpenGL 1.2) | |
| void | lglVertex (const vec4 &v) |
| specify vertex (as defined by OpenGL 1.2) | |
| void | lglVertex (double x, double y, double z, double w=1) |
| specify vertex (as defined by OpenGL 1.2) | |
| void | lglColor (const vec4f &c) |
| specify vertex color attribute (as defined by OpenGL 1.2) | |
| void | lglColor (float r, float g, float b, float a=1) |
| specify vertex color attribute (as defined by OpenGL 1.2) | |
| void | lglNormal (const vec3f &n) |
| specify vertex normal attribute (as defined by OpenGL 1.2) | |
| void | lglNormal (float x, float y, float z) |
| specify vertex normal attribute (as defined by OpenGL 1.2) | |
| void | lglTexCoord (const vec4f &t) |
| specify vertex texture coordinate attribute (as defined by OpenGL 1.2) | |
| void | lglTexCoord (float s, float t=0, float r=0, float w=1) |
| specify vertex texture coordinate attribute (as defined by OpenGL 1.2) | |
| void | lglEnd () |
| end vertex series (as defined by OpenGL 1.2) | |
| void | lglMatrixMode (lgl_matrixmode_enum mode=LGL_MODELVIEW) |
| specify matrix mode (as defined by OpenGL 1.2) | |
| void | lglLoadIdentity () |
| load identity matrix (as defined by OpenGL 1.2) | |
| void | lglLoadMatrix (const mat4 &matrix) |
| load matrix (as defined by OpenGL 1.2) | |
| void | lglMultMatrix (const mat4 &matrix) |
| multiply with matrix (as defined by OpenGL 1.2) | |
| void | lglPushMatrix () |
| push matrix (as defined by OpenGL 1.2) | |
| void | lglPopMatrix () |
| pop matrix (as defined by OpenGL 1.2) | |
| void | lglScale (const vec4 &c) |
| multiply with scale matrix (as defined by OpenGL 1.2) | |
| void | lglScale (double s, double t, double r, double w=1) |
| multiply with scale matrix (as defined by OpenGL 1.2) | |
| void | lglScale (double s, double w=1) |
| multiply with scale matrix (as defined by OpenGL 1.2) | |
| void | lglTranslate (const vec4 &v) |
| multiply with translation matrix (as defined by OpenGL 1.2) | |
| void | lglTranslate (double x, double y, double z, double w=1) |
| multiply with translation matrix (as defined by OpenGL 1.2) | |
| void | lglRotate (double angle, const vec3 &v) |
| multiply with rotation matrix (as defined by OpenGL 1.2) | |
| void | lglRotate (double angle, double vx, double vy, double vz) |
| multiply with rotation matrix (as defined by OpenGL 1.2) | |
| void | lglOrtho (double left, double right, double bottom, double top, double nearp=-1, double farp=1) |
| multiply with orthgraphic matrix (as defined by OpenGL 1.2) | |
| void | lglFrustum (double left, double right, double bottom, double top, double nearp, double farp) |
| multiply with frustum matrix (as defined by OpenGL 1.2) | |
| void | lglPerspective (double fovy, double aspect, double nearp, double farp) |
| multiply with perspective matrix (as defined by OpenGL 1.2) | |
| void | lglLookAt (const vec3 &eye, const vec3 &at, const vec3 &up=vec3(0, 1, 0)) |
| multiply with lookat matrix (as defined by OpenGL 1.2) | |
| void | lglLookAt (double eye_x, double eye_y, double eye_z, double at_x, double at_y, double at_z, double up_x=0, double up_y=1, double up_z=0) |
| multiply with lookat matrix (as defined by OpenGL 1.2) | |
| void | lglViewport (int ax, int ay, int bx, int by) |
| specify viewport (as defined by OpenGL 1.2) | |
| void | lglClearColor (float w=0, float a=1) |
| specify clear color (as defined by OpenGL 1.2) | |
| void | lglClearColor (float r, float g, float b, float a=1) |
| specify clear color (as defined by OpenGL 1.2) | |
| void | lglClear (GLuint bits=GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) |
| clear color and depth buffer (as defined by OpenGL 1.2) | |
| void | lglClipPlane (vec4 equation=vec4(0, 0, 0, 0), unsigned int n=0, bool camera_plane=false) |
| specify clip plane (as defined by OpenGL 1.2) | |
| void | lglClipPlane (double a, double b, double c, double d, unsigned int n=0, bool camera_plane=false) |
| specify clip plane (as defined by OpenGL 1.2) | |
| void | lglClipPlane (vec3 point, vec3 normal, unsigned int n=0, bool camera_plane=false) |
| specify clip plane (as defined by OpenGL 1.2) | |
| void | lglFog (float density=0.0f, vec4f color=vec4f(1)) |
| specify fog (as defined by OpenGL 1.2) | |
| void | lglLineWidth (float width=1.0f) |
| specify line width (as defined by OpenGL 1.2) | |
| void | lglPolygonMode (lgl_polygonmode_enum mode) |
| specify polygon mode (as defined by OpenGL 1.2) | |
| std::string | lglGetError () |
| get error string (as defined by OpenGL 1.2) | |
| vec4 | lglGetColor () |
| get actual color | |
| void | lglAttribute (const vec4f &a, unsigned int n=0) |
| specify vertex attribute | |
| void | lglAttribute (float x, float y, float z, float w=1.0f, unsigned int n=0) |
| specify vertex attribute | |
| lgl_matrixmode_enum | lglGetMatrixMode () |
| get actual matrix mode | |
| mat4 | lglGetMatrix () |
| get actual matrix | |
| mat4 | lglGetProjectionMatrix () |
| get actual projection matrix | |
| mat4 | lglGetModelViewMatrix () |
| get actual modelview matrix | |
| mat4 | lglGetInverseModelViewMatrix () |
| get inverse of modelview matrix | |
| mat4 | lglGetInverseTransposeModelViewMatrix () |
| get inverse transpose of modelview matrix | |
| mat4 | lglGetModelViewProjectionMatrix () |
| get combined modelview and projection matrix | |
| mat4 | lglGetTextureMatrix () |
| get texture matrix | |
| void | lglRotateX (double angle) |
| multiply with rotation matrix (rotation about x-axis) | |
| void | lglRotateY (double angle) |
| multiply with rotation matrix (rotation about y-axis) | |
| void | lglRotateZ (double angle) |
| multiply with rotation matrix (rotation about z-axis) | |
| void | lglParallel (const vec3 &p, const vec3 &n, const vec3 &d) |
| multiply with parallel projection matrix | |
| void | lglProjection () |
| reset the actual projection matrix | |
| void | lglProjection (const mat4 &projection) |
| set the actual projection matrix | |
| void | lglProjection (double left, double right, double bottom, double top, double nearp, double farp) |
| set the actual projection matrix | |
| void | lglProjection (double fovy, double aspect, double nearp, double farp) |
| set the actual projection matrix | |
| double | getFovy () |
| get fovy parameter for last projection transformation | |
| double | getAspect () |
| get aspect parameter for last projection transformation | |
| double | getNear () |
| get near parameter for last projection transformation | |
| double | getFar () |
| get far parameter for last projection transformation | |
| void | lglModelView () |
| reset the actual modelview matrix | |
| void | lglModelView (const mat4 &modelview) |
| set the actual modelview matrix | |
| void | lglView (const vec3 &eye, const vec3 &at, const vec3 &up=vec3(0, 1, 0)) |
| set the actual modelview matrix | |
| void | lglView (double eye_x, double eye_y, double eye_z, double at_x, double at_y, double at_z, double up_x=0, double up_y=1, double up_z=0) |
| set the actual modelview matrix | |
| vec3 | getEye () |
| get eye point for last lookat transformation | |
| vec3 | getLookAt () |
| get lookat point for last lookat transformation | |
| vec3 | getUp () |
| get up vector for last lookat transformation | |
| void | lglManip (bool on=true) |
| enable or disable the manipulator matrix | |
| void | lglManip (const mat4 &manip) |
| update the manipulator matrix by multiplying it with a custom matrix | |
| void | lglManip (double focus, double angle, double tilt, double zoom) |
| update the manipulator matrix by applying a rotation about a focus point and a zoom factor | |
| void | lglManip (double dx, double dy, double zoom=1) |
| update the manipulator matrix by applying a screen-space delta | |
| void | lglManip (vec2 delta, double zoom=1) |
| update the manipulator matrix by applying a screen-space delta | |
| void | lglResetManip () |
| reset the manipulator matrix | |
| mat4 | lglGetManip () |
| get the manipulator matrix | |
| bool | lglIsManipApplied () |
| is the manipulator matrix applied? | |
| mat4 | lglGetInverseTransposeManip () |
| get the inverse transpose of the manipulator matrix | |
| void | lglModel (const mat4 &model) |
| set the vbo modeling matrix | |
| mat4 | lglGetModelMatrix () |
| get the vbo modeling matrix | |
| mat4 | lglGetInverseTransposeModelMatrix () |
| get the inverse transpose of the vbo modeling matrix | |
| void | lglTex (const mat4 &tex) |
| set the vbo texturing matrix | |
| void | lglTex (const vec4 &scale, const vec4 &offset) |
| set the vbo texturing matrix | |
| mat4 | lglGetTexMatrix () |
| get the vbo texturing matrix | |
| void | lglLight (vec4f light=vec4f(0, 0, 1, 0), bool camera_light=true, vec3f ka=vec3f(0.1f), vec3f kd=vec3f(0.7f), vec3f ks=vec3f(0.2f), vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), float exponent=30, vec3f falloff=vec3f(1, 0, 0)) |
| specify lighting parameters | |
| void | lglInitializeOpenGL (float r=0, float g=0, float b=0, float a=1, bool ztest=true, bool culling=false) |
| initialize OpenGL state (clear color, depth test, back-face culling) | |
| void | lglRGBAWrite (bool r=true, bool g=true, bool b=true, bool a=true) |
| change OpenGL state (rgba write) | |
| bool | lglGetRGBAWrite () |
| get OpenGL state (rgba write) | |
| void | lglZWrite (bool on=true) |
| change OpenGL state (depth write) | |
| bool | lglGetZWrite () |
| get OpenGL state (depth write) | |
| void | lglDepthTest (bool on=false) |
| change OpenGL state (depth test) | |
| bool | lglGetDepthTest () |
| get OpenGL state (depth test) | |
| void | lglBackFaceCulling (bool on=true) |
| change OpenGL state (back-face culling) | |
| bool | lglGetBackFaceCulling () |
| get OpenGL state (back-face culling) | |
| void | lglBlendMode (lgl_blendmode_enum mode) |
| change OpenGL state (blending) | |
| bool | lglGetBlending () |
| get OpenGL state (blending) | |
| lgl_blendmode_enum | lglGetBlendMode () |
| get OpenGL state (blend mode) | |
| void | lglAlphaTest (bool on=false, float value=0.0f, bool greater=true, bool equal=false) |
| change OpenGL state (alpha test) | |
| bool | lglGetAlphaTest () |
| get OpenGL state (alpha test) | |
| float | lglGetAlphaTestValue () |
| get OpenGL state (alpha test value) | |
| bool | lglGetAlphaTestGreater () |
| get OpenGL state (alpha test comparison mode) | |
| bool | lglGetAlphaTestEqual () |
| get OpenGL state (alpha test equality mode) | |
| bool | lglGetClipPlane (unsigned int n=0) |
| get OpenGL state (clip plane) | |
| vec4 | lglGetClipPlaneEquation (unsigned int n=0) |
| get OpenGL state (clip plane equation) | |
| vec4 | lglGetClipPlaneEquation (vec3 point, vec3 normal) |
| compute OpenGL parameters (clip plane equation) | |
| bool | lglGetFog () |
| get OpenGL state (fog) | |
| float | lglGetFogDensity () |
| get OpenGL state (fog density) | |
| vec4f | lglGetFogColor () |
| get OpenGL state (fog color) | |
| float | lglGetLineWidth () |
| get OpenGL state (line width) | |
| void | lglTogglePolygonMode () |
| toggle OpenGL state (polygon mode) | |
| lgl_polygonmode_enum | lglGetPolygonMode () |
| get OpenGL state (polygon mode) | |
| void | lglInterlacingMode (lgl_interlacing_enum mode) |
| change OpenGL state (interlacing mode) | |
| void | lglComplementaryInterlacingMode (lgl_interlacing_enum mode) |
| change OpenGL state (complementary interlacing mode) | |
| lgl_interlacing_enum | lglGetInterlacingMode () |
| get OpenGL state (interlacing mode) | |
| GLuint | lglSupportsGLSL () |
| get GLSL support | |
| std::string | lglGetGLSLVersionString () |
| get GLSL version string | |
| std::string | lglPlainGLSLVertexShader () |
| get the LGL plain GLSL vertex shader | |
| std::string | lglPlainGLSLFragmentShader () |
| get the LGL plain GLSL fragment shader | |
| std::string | lglPlainGLSLProgram () |
| get the combined LGL plain GLSL program | |
| std::string | lglBasicGLSLVertexShader (bool colors=false, bool normals=false, bool texcoords=false) |
| get the LGL default vertex shader | |
| std::string | lglBasicGLSLFragmentShader (bool colors=false, bool normals=false, bool texcoords=false, bool tex3D=false) |
| get the LGL default fragment shader | |
| GLuint | lglCompileGLSLVertexShader (std::string shader) |
| compile GLSL vertex shader | |
| GLuint | lglCompileGLSLFragmentShader (std::string shader) |
| compile GLSL fragment shader | |
| GLuint | lglLinkGLSLProgram (GLuint vertex_shader_id, GLuint fragment_shader_id, GLuint custom_shader_program=0) |
| link GLSL program | |
| GLuint | lglCompileGLSLProgram (std::string vertex_shader, std::string fragment_shader) |
| compile GLSL program | |
| GLuint | lglLoadGLSLProgram (const char *vertex_shader_file, const char *fragment_shader_file) |
| load GLSL program | |
| std::string | lglCombineGLSLProgram (const std::string &vertex_shader, const std::string &fragment_shader) |
| combine GLSL program | |
| bool | lglSplitGLSLProgram (std::string shader, std::string &vertex_shader, std::string &fragment_shader) |
| split GLSL program | |
| GLuint | lglCompileGLSLProgram (std::string shader) |
| compile combined GLSL program | |
| GLuint | lglLoadGLSLProgram (const char *shader_file) |
| load combined GLSL program | |
| void | lglDeleteGLSLShader (GLuint shader_id) |
| delete GLSL shader | |
| void | lglDeleteGLSLProgram (GLuint program) |
| delete GLSL program | |
| void | lglUseProgram (GLuint program, bool clear=true) |
| use GLSL program | |
| void | lglUseDefaultProgram (bool clear=true) |
| use default GLSL program | |
| void | lglReplaceDefaultProgram (GLuint program, bool colors=false, bool normals=true, bool texcoords=false, bool tex3D=false) |
| replace default GLSL program | |
| GLuint | lglGetProgram () |
| get actual GLSL program | |
| GLuint | lglGetActiveProgram () |
| get active GLSL program | |
| void | lglReuseProgram (GLuint program) |
| reuse GLSL program | |
| unsigned int | lglUniform (std::string uniform) |
| specify GLSL program uniform (undefined) | |
| unsigned int | lglUniformi (std::string uniform, int value) |
| specify GLSL program uniform (integer) | |
| void | lglUniformi (unsigned int index, int value) |
| specify GLSL program uniform (integer, indexed) | |
| unsigned int | lglUniformf (std::string uniform, double value) |
| specify GLSL program uniform (float) | |
| void | lglUniformf (unsigned int index, double value) |
| specify GLSL program uniform (float, indexed) | |
| unsigned int | lglUniformf (std::string uniform, double x, double y, double z, double w=1) |
| specify GLSL program uniform (4xfloat) | |
| void | lglUniformf (unsigned int index, double x, double y, double z, double w=1) |
| specify GLSL program uniform (4xfloat, indexed) | |
| unsigned int | lglUniformfv (std::string uniform, const vec2f &value) |
| specify GLSL program uniform (vec2f) | |
| void | lglUniformfv (unsigned int index, const vec2f &value) |
| specify GLSL program uniform (vec2f, indexed) | |
| unsigned int | lglUniformfv (std::string uniform, const vec3f &value) |
| specify GLSL program uniform (vec3f) | |
| void | lglUniformfv (unsigned int index, const vec3f &value) |
| specify GLSL program uniform (vec3f, indexed) | |
| unsigned int | lglUniformfv (std::string uniform, const vec4f &value) |
| specify GLSL program uniform (vec4f) | |
| void | lglUniformfv (unsigned int index, const vec4f &value) |
| specify GLSL program uniform (vec4f, indexed) | |
| unsigned int | lglUniformfv (std::string uniform, const mat2f &value) |
| specify GLSL program uniform matrix (mat2f) | |
| void | lglUniformfv (unsigned int index, const mat2f &value) |
| specify GLSL program uniform matrix (mat2f, indexed) | |
| unsigned int | lglUniformfv (std::string uniform, const mat3f &value) |
| specify GLSL program uniform matrix (mat3f) | |
| void | lglUniformfv (unsigned int index, const mat3f &value) |
| specify GLSL program uniform matrix (mat3f, indexed) | |
| unsigned int | lglUniformfv (std::string uniform, const mat4f &value) |
| specify GLSL program uniform matrix (mat4f) | |
| void | lglUniformfv (unsigned int index, const mat4f &value) |
| specify GLSL program uniform matrix (mat4f, indexed) | |
| unsigned int | lglSampler (std::string sampler, int value=0, bool warn=true) |
| specify GLSL program uniform sampler | |
| void | lglSampler (unsigned int index, int value=0, bool warn=true) |
| specify GLSL program uniform sampler (indexed) | |
| unsigned int | lglSampler2D (std::string sampler, GLuint texid2D, int value=0, bool warn=true) |
| bind 2D sampler | |
| void | lglSampler2D (unsigned int index, GLuint texid2D, int value=0, bool warn=true) |
| bind 2D sampler (indexed) | |
| unsigned int | lglSampler3D (std::string sampler, GLuint texid3D, int value=0, bool warn=true) |
| bind 3D sampler | |
| void | lglSampler3D (unsigned int index, GLuint texid3D, int value=0, bool warn=true) |
| bind 3D sampler (indexed) | |
| void | lglPrintUniforms () |
| print GLSL uniforms | |
| void | lglLightDirection (vec3f light=vec3f(0, 0, 1), bool camera_light=true) |
| set light direction | |
| void | lglLightPosition (vec3f light=vec3f(0, 0, 0), bool camera_light=true) |
| set light position | |
| void | lglLightVector (vec4f light=vec4f(0, 0, 1, 0), bool camera_light=true) |
| set light vector | |
| vec4f | lglGetLightVector () |
| get light vector (in camera coordinates) | |
| void | lglLightParameters (vec3f ka=vec3f(0.1f), vec3f kd=vec3f(0.7f), vec3f ks=vec3f(0.2f), vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), float exponent=30, vec3f falloff=vec3f(1, 0, 0)) |
| set light parameters | |
| void | lglGetLightParameters (vec3f &ka, vec3f &kd, vec3f &ks, vec3f &Ia, vec3f &Id, vec3f &Is, float &exponent, vec3f &falloff) |
| get light parameters | |
| void | lglLightSourceParameters (vec3f Ia=vec3f(1), vec3f Id=vec3f(1), vec3f Is=vec3f(1), vec3f falloff=vec3f(1, 0, 0)) |
| set light source parameters | |
| void | lglGetLightSourceParameters (vec3f &Ia, vec3f &Id, vec3f &Is, vec3f &falloff) |
| get light source parameters | |
| void | lglMaterialParameters (vec3f ka=vec3f(0.1f), vec3f kd=vec3f(0.7f), vec3f ks=vec3f(0.2f), float exponent=30) |
| set material parameters | |
| void | lglGetMaterialParameters (vec3f &ka, vec3f &kd, vec3f &ks, float &exponent) |
| get material parameters | |
| void | lglTexture2D (GLuint texid, bool owner=false) |
| bind 2D texture | |
| GLuint | lglGetTexture2D () |
| get 2D texture | |
| void | lglTexture3D (GLuint texid, bool owner=false) |
| bind 3D texture | |
| GLuint | lglGetTexture3D () |
| get 3D texture | |
| void | lglDeleteTexture () |
| delete any texture | |
| void | lglTexCoordGen (lgl_texgenmode_enum mode=LGL_TEXGEN_LINEAR) |
| enable texture coordinate generation | |
| lgl_texgenmode_enum | lglGetTexCoordGen () |
| check for texture coordinate generation | |
| void | lglColoring (bool on) |
| enable coloring | |
| bool | lglGetColoring () |
| check for coloring | |
| void | lglLighting (bool on) |
| enable lighting | |
| bool | lglGetLighting () |
| check for lighting | |
| void | lglTexturing (bool on) |
| enable texturing | |
| bool | lglGetTexturing () |
| check for texturing | |
| void | lglDisableColoring (bool off) |
| entirely disable vertex colors | |
| void | lglDisableLighting (bool off) |
| entirely disable vertex normals | |
| void | lglDisableTexturing (bool off) |
| entirely disable texture coordinates | |
| void | lglRender (lglVBO *vbo, const GL *gl=&LGL) |
| render vbo (by copying the global state) | |
| void | lglRender (lglVBO &vbo, const GL *gl=&LGL) |
| render vbo (by copying the global state) | |
| void | lglCloneState (const GL *gl) |
| clone state from vbo (coloring, lighting and texturing) | |
| void | lglCloneState (const lglVBO *vbo) |
| clone state from vbo (coloring, lighting and texturing) | |
| void | lglCopyUniforms (const GL *gl, bool warn=false) |
| copy uniforms from vbo | |
| void | lglCopyUniforms (const lglVBO *vbo, bool warn=false) |
| copy uniforms from vbo | |
| unsigned char * | lglReadRGBPixels (int x, int y, int width, int height) |
| read frame buffer | |
| void | lglBeginRayCast (vec3 origin, vec3 direction, double mindist=0) |
| begin ray casting in view coordinates | |
| void | lglRayCast (lglVBO *vbo) |
| cast a ray and intersect it with the transformed triangles contained in the vbo | |
| LGL_VBO_TYPE * | lglEndRayCast () |
| end ray casting | |
| double | lglGetRayCastDistance () |
| get distance to front-most hit point determined by ray casting | |
| void | lglEnableViewCulling (int minsize=0) |
| enable view culling | |
| void | lglDisableViewCulling () |
| disable view culling | |
| void | lglBeginExport (void(*callback)(LGL_VBO_TYPE *vbo, void *data), void *data, mat4 m=mat4(1)) |
| begin scene export | |
| void | lglEndExport () |
| end scene export | |
| int | lglGetGLVersion () |
| get OpenGL version | |
| int | lglMapGL2GLSLVersion (int glversion) |
| map gl version to glsl version | |
| int | lglGetGLSLVersion () |
| get GLSL version | |
| std::string | lglGetRenderer () |
| get OpenGL renderer | |
| lgl_vendor_enum | lglGetVendor () |
| get OpenGL vendor | |
| std::string | lglGetVendorName () |
| get OpenGL vendor name | |
| void | lglMessage (std::string m) |
| generate a status message | |
| void | lglError (std::string e) |
| generate an error message | |
| void | lglWarning (std::string w) |
| generate a warning message | |
| void | lglFatal (std::string e) |
| generate a non-recoverable error | |
| std::string | lglGetWarning () |
| get warning message | |
| void | lglVerbosity (lgl_verbosity_enum v) |
| change verbosity level | |
LGL immediate mode API (as specified by OpenGL 1.2 plus extensions)
1.8.17